Below is an introduction to some attributes:

  1. Type. Pawn has 5 attributes: Water / Electric / Fire / Normal / Grass, their strengths and weaknesses are shown in the following diagram. For example, if an Electric type Pawn attacks a Water type Pawn, it will cause double the damage (this damage is the initial damage, which will be doubled before entering other settlement processes).

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  2. HP. Hit point of the Pawn, If hp is less than or equal to 0, the Pawn will lose its combat ability and exit the match.

  3. Agility and Speed determine the attack order of Pawn, see the battle section for more details.

  4. Attack. Pawn's base attack value, added effect the the probability of added effect triggered.

  5. Defense. Pawn's base defense value.

  6. Accuracy: Hit Rate of Attack

  7. Status. The status of Pawn, in the game, Pawn has the following status:

    1. Normal
    2. Paralysis, have a 25% chance of being unable to take action
    3. Poison inflicts damage equal to 1/10 of its maximum HP before the Pawn start to take action
    4. Sleep, the Pawn to be unable to take action
    5. The above abnormal state can be eliminated by some Pawn skills.
    6. A Pawn will not have multiple status at the same time
  8. Mana. Once a Pawn get hurt, Mana value will increase.

  9. Skill. The skill of a Pawn, a Pawn can have only one skill. The skill may cause harm or change the state of other Pawns. The activation of a Skill requires the expenditure of a specific amount of Mana.